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Sadric (Amel Rendspine)A freshly reformed pessimist, Sadric has just been made whole again. After living without Endool for what seemed an eternity, Sadric was joined to Lily and in the process, his faith was restored. Sadric still holds two alligiances, to man and to Endool but balancing them no longer seems impossible. Stat BlockMale Half-Elf Ranger 4, Druid 5; Medium Hunanoid (5' 10" tall); HD 4d8+8,5d8+10; HP 67; Init +2; Spd 30ft; AC 14 (touch 12, flat-footed 12, Leather Armor); Attack +9/+4 (1d6+3/20, Quarterstaff), +7/+7/+2 (1d6+2/1d6+2/1d6+1/20, Dual wield Quarterstaff), +9/+4 (1d8+2/x3, Mighy Composite Longbow); AL NG; SV Fort +10, Ref +7, Will +8; Str 14, Dex 14, Con 14, Int 11, Wis 16, Cha 11SkillsConcentration +4, Diplomacy +4, Gather Information +2, Handle Animal +5, Heal +4, Hide +8, Knowledge (nature) +9, Listen +9, Move Silently +8, Ride +12, Search +1, Spot +9, Spellcraft +4, Survival +17 (19 above ground).FeatsWeapon Focus: Light Hammer, Mounted Combat, Blind Fighting, Practiced Spellcaster, Endurance, Track, Two-weapon fighting (see special qualities for class based feats).Special QualitiesRanger Abilities: Track, Endurance, Two-weapon fighting (only in light or no armor), Simple Weapon Proficiancy, Martial Weapon Proficiancy, Light Armor Proficiancy, Shield Proficiancy, Wild Empathy +11 (Ranger and Druid ability), Animal Companion (Ranger and Druid Ability), Favored Enemy: Undead +2. Ranger Spells (1st level, 1/Day) Spells usuall prepared: 1st: Speak with animals.Druid Abilities : Nature Sence (+2 Knowledge (nature), +2 Survival), Animal Companion, Woodland Stride, Trackless Step, Resist Natures Lure (+4 save vs. Fey), Wild Shape (1/day for up to 5 hours), Druid Spells (Oth: 5, 1st: 4, 2nd: 3, 3rd:2) Spells usually prepared: 0th: Detect Magic, Mending, Detect Poison, Guidance, Light, 1st: Produce Flame, Shillelagh, Regenerate Light Wounds, Longstrider, 2nd: Flame Blade, Barkskin, Bull's Strength, 3rd: Sleet Storm, Neutralize Poison. Half-Elf Abilities: Immune to sleep spell and similar magic effects, +2 saving throw vs. Enchantment spells or effects, Low light vision (double normal distance), +1 on Listen, Spot and Search, Elven Blood: Considered an elf for all special abilities and effects, +2 Gather Information, +2 Diplomacy, Favored Class: Any. EquipmentMagic (or otherwise special) items:Lion Shield (Masterwork Quality Metal Large Shield) - Birthright from birth father Aman Rendspine. Mundane Items: Grappling hook, 50` silk rope, backpack, flint and steel, caltrops, mirror, wooden stakes, Flask of holy water (5), garlic, sheaf of parchment (5), Ink, Inkpen, Mistletoe, Breastplate, Leather armor. Other notable items: Belt with silver spider belt buckle, Amulet of the moon, Foo Lion Pendant, Holy symbol of Rhal (copper amulet with silver sun), Medal from Eldredd. LanguagesElvish, Dregalian, Druidic |