Hurrlclubbin Frostbreaker TandilA stout, tough and simple gnome. Um Dwarf. Good natured to the bloody end! Except now he has died and come back in the body of a Dwarf so he is not so good natured. He has seen the other side and he is not afraid of it. He is INVINCABLE! (in his own mind) Stat BlockFrostbreaker Tadil: Dwarf (Highland Moor Gnome), Barbarain 2,Savage Bard 2; Medium Humanoid ; HD 2d12+6+2d6+6; hp 41; Init +3; Spd 30'; AC 20 (MW Breastplate +5, Heavy Shield +2, Dex +3); +3 base Atk +4 base melee, +6 base ranged; +4(1d8/1d6,x3/x4 Gnome Hook Hammer), +4 (1d8,x3 Battleaxe); AL CG; SV Fort +8, Ref +3, Will +2; STR 12, DEX 16, CON 15, INT 8, WIS 8, CHA 18.Skills(2)Climb 3[0], (3)Intimidate+7, (2)Jump+3[0], (2) Listen+1, (4)Survival+3. (4,CC = 2)Spot+1,(2)Sense Motive +1 (5)perform (singing) + 9 (1)Slight of Hand + 4 [+1] [ACP accounted for -3,[-5] w/shieldFeatsImproved Toughness, Two Weapon FightingSpecial QualitiesBarbarian Abilities: Rage (+4 Strenght and Contitution, +2 Will save vs. fear, -2 AC for 7 rounds), +10 ft movement (only in no, light or medium armor), Illiteracy, Uncanny Dodge (maintain dex bonus when flat footed or attacked by an invisible foe).
Highland Moor Gnome Abilities: -2 Int. +2 Sense Motive, +1 attack vs. goblinoids. +4 AC vs. Giants. Automatic Language: Gnome; Weapon Familiarity: Gnome Hook Hammer. Favored Class: Barbarian.
Dwarf Abilities: +2 Con. Size: Medium. Dwarf base land speed is 20 feet. However, dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations). 60 foot Darkvision. Stability: A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). +2 on saving throws vs. poison, spells and spell like abilities.
Bard Abilities Bardic Music, Bardic Knowledge +1, Countersong, Fascinate, Inspire courage+1, Spells per day (0th : 3/day 1st: 1/day)EquipmentWeapons: Hammer, gnome; Sword of Mt. Toron Armor: Masterwork Dwarven Breastplate. Goods: Backpack; Bedroll; Blanket, winter; Flint and steel; Hammer; Mug, clay; Rope, hemp (50 ft.); Waterskin (full). Hatchet, Knife Glints Morning Star, and holy symbol. Thorvalds Sword of Mt Toron. (its warm).
272Kn 5thmbsBard Spells0th: Lullaby, Mage Hand, Detect Magic, Message, Summon Insturment; 1st: Expeditious retreat, Disguise self,,2nd,3rd,4th,5th,6th Cast 2 0th, 1st
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